![]() ![]() I liked those kinds of effects.Īni-Gamers: Speaking of the JoJo’s openings, how did you end up working on them? How was their style decided? Sometimes in anime, there are some scenes where there’s only pencil drawings and illustrations. Yoshibe: The main character is obviously CG, but for the villains, like the Pillar Men, I worked to show the good and evil - to show the evil aura of the Pillar Men.Īni-Gamers: Did you draw that yourself or was that a different animator? How did you decide to go in that direction and develop that effect? You tend to use more clean effect lines and things. I don’t see as much of it in your other work. It’s this really sketchy effect that one of the Pillar Men does. I wanted to show the reflections of each broken part of glass.Īni-Gamers: In the end, the “ora ora ora” scene?Īni-Gamers: So that was a point where 3-D was better suited?Īni-Gamers: There’s this effect you’ve done in a lot of your JoJo’s openings. That kind of goes back with what I said in my previous answer.įor the third part of JoJo’s, I created the broken glass effect. The water effects that look liquidy but also look like flame. Yoshibe: I like to get the shape and the effect of the motion. How do you make the decision about when to use 2-D vs. And in the Studio Orange panel you said that certain effects - like water effects, fire, and explosions - are harder to do in 3-D than 2-D. ![]() I liked those kinds of effects.”Īni-Gamers: One of the things that’s really interesting about your work, especially the JoJo’s openings, is that it combines 3-D animation with 2-D effects. “Sometimes in anime, there are some scenes where there’s only pencil drawings and illustrations. The action scene is exciting, but since they’re fighting over water, there’s also that water effect continuously going on. Yoshibe: In episode 133 of Naruto, the fight scene above water that Norio Matsumoto created. An example of Yoshibe’s effects work from the Hanebado opening.Īni-Gamers: Are there any other examples of particular effects that really stood out to you in anime, film, video games, or anything else? Yoshibe: Originally I tried to remake the motions and movements I liked from different scenes, such as the “Itano Circus” (EDITOR’S NOTE: Ichiro Itano’s famous vapor trails effect), and that’s where I got my start from. I feel that excitement.Īni-Gamers: Did you do any specific training in effects animation? Naoki Yoshibe: I originally really liked anime, and in the action scenes and every scene that I made, I felt the urge to keep making more, because it’s exciting. How did you end up working in that niche? Yoshibe, for the opportunity.Īni-Gamers: Let’s start by talking about effects animation. Thank you to Otakon’s guest and press staff, Studio Orange, and Mr. ![]() Among his directorial work at Orange is a rollicking Cinderella Girls short film, “Spin-Off!” In the interview, we cover his influences and digital workflow and delve into the details on some of his key projects. He specializes in dynamic digital animation that combines the best of 2-D and 3-D - a style he has used to great effect in the openings to JoJo’s, Gatchaman Crowds, and Hanebado as well as the Animator Expo short “Tokio of the Moon’s Shadow.” His JoJo’s OPs were created during his time at studio Kamikaze Douga ( Pop Team Epic), but at the time of this interview he was working at Studio Orange ( Beastars, Land of the Lustrous). At Otakon 2019, I sat down for a chat with Naoki Yoshibe, the director of those OPs. Featuring a mix of 3-D models, 2-D effects, and striking motion graphics work, the openings look completely different from the rest of the show and, frankly, most other anime. The David Production JoJo’s Bizarre Adventure series have always had a striking visual style, but the sequences that stood out most to fans in the early seasons were the opening animations (OPs).
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